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NOT A CLUB. A WORLD

ABOUT THE GUILD

A society for the man who refuses to stay in one lane.

WHY THE GUILD EXISTS

The world tells a man to pick one thing, get credentialed, and stay in his lane for forty years. We were built on the opposite belief. The Adventureman is a generalist by design: a man who knows enough about enough to lead, build, mend, and teach. Bladesmithing and sailing, lockpicking and financial sense, wilderness craft and good manners. The merit system does not ask you to specialize. It rewards breadth.
 

We also noticed something missing. Men today have nowhere consistent to gather, be tested, and speak openly in a room where the trust is already high. So the Guild is the vessel that makes that life structured, social, and worth belonging to. You come as you are, you learn hard things alongside other men, and you leave better than you came.

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THE TRUE NORTH OF A GENERALIST

THE TEN TRAITS OF AN ADVENTUREMAN

Integrity     ·     Confidence     ·     Authenticity     ·     Respect     ·     Humility     ·     Thirst for Knowledge     ·     Manners     ·     Work Ethic     ·     Open-Mindedness     ·     Spirit of Adventure

HOW IT WORKS

THREE WAYS TO RISE

EARN

MERIT BADGES

Sixty-plus disciplines across skills, survival, conduct, certification, and adventure.

ADVANCE

THE PATH OF ADVANCEMENT

From Chap to Master Adventureman. Earned through merit, conduct, adventure, and mentorship.

ADVENTURE

THE MONKEY 1000

The flagship expedition, plus rallies, canoe runs, and quests all year long.
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Quarterly · Members Only

THE QUEST FOR
THE FLAME

Four times a year the guild gathers at the fire. What is said there stays there.

The rest of your life does not have to.

Home: Welcome

TAKE THE OATH

Every brother started exactly where you are now.

© MMXXVI · The Adventureman's Guild

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FORGE YOUR OWN ADVENTURE

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